Around the World in a Split Second – Communication Fixed and Mobile

Sometimes when I reflect on how and with whom I communicate in a single day I am truly amazed at how fixed and mobile communication networks have so much internationalized my life that time and place only seems limited by different time zones.

Myself, I was in Germany today and here's the people and their countries of residence I communicated with:

  • Sent an e-mail to one of my readers to Korea who had a question on a reference in my recent book
  • Received an e-mail from a friend in Australia who wanted to have my view on the state sponsored fiber deployment for a country wide high speed network.
  • I chatted with a friend living near Rome in Italy
  • Had lunch at an Italian restaurant owned by a "real" Italian
  • Arranged an ad-hoc meeting at a company in Germany nearby while in the car
  • In the afternoon, I called someone already driving home in Germany to arrange a telephone conference for the next day.
  • Ordered train tickets from the French railways via the Internet for an upcoming trip to Holland
  • Listened to a classical music radio station from the US via the Internet
  • Answered an e-mail from a German reader of my blog
  • Received an e-mail from a friend in the US with a thank you
  • Transferred some money from Germany to Austria
  • Received an e-mail from the UK
  • Read my blog roll via Google Reader based in the US, forget to write down from which countries the blog entries came.
  • Received some travel information from an airline based in Ireland
  • Met with Swiss friend working in Germany and living in France
  • Wrote this blog entry with Typepad, servers probably located in the US
  • And finally, my blog was read today (so far) by people in 67 countries

And all conversations / e-mails / IM / Internet browsing was done wirelessly of course, via Wi-Fi, GSM, UMTS, etc. from the notebook, the mobile smartphone and a plain old DECT cordless phone depending on time of day and location 🙂

Nokia Easy Meet – A Mobile Collaboration Prototype

Fresh out of the Nokia BetaLabs comes Nokia Easy Meet, a web browser based mobile collaboration prototype. Great, I use online collaboration with conference calls and slide sharing a lot in my daily work but my solution (Centra) is purely PC based and does not allow sharing content with mobile devices. So I checked out Nokia's prototype application for the purpose.

The first good thing: No software installation is required on the PC or the mobile phone, everything works via a PC or mobile browser that supports JavaScript such as the S60 web browser on my N95. The list of collaboration utilities running directly in the browser looks quite impressive:

  • File Sharing, supporting Power Point, JPEG and PNG
  • Chat
  • Meeting Minutes
  • Whiteboard
  • Gesturing
  • File Downloads
  • Participant Awareness
  • Remote Content Access (OVI Files).
  • One click to join a conference, including voice conference

In practice, it works as follows: As a collaboration conference initiator you need to register with the service, either from the PC or the mobile phone. In fact, everything can be done on both the mobile and PC, although it's a bit more comfortable to use the PC for getting started.

Once registered, setting up a meeting is simple. Enter time, date, participant e-mail address or phone numbers and upload pictures or power point presentations. Once done, participants get an e-mail or SMS with a link to join the meeting. Invited guests do not have to register and just have to type in their name so they can be seen in the status window of the conference. Once they have joined the conference, they can immediately see the shared content such as pictures, presentations and so on.

On the PC, the presentation section can be seen alongside the other windows for instant messaging between participants, a presence window to see who's currently online, a window showing the different pages / images available for sharing, etc.

When changing from one page / image to the next, it appears quite quickly on the screens of other participants, even on the mobile. Very nice push technology. Same for IM messages, distribution is quite quick. The whiteboard function allows to draw lines in the main presentation window, e.g. to highlight a part of the presentation and changes are also distributed within a few seconds.

As it is still a research protoype, the graphical design of the solution, especially on the PC, is still a bit rough, but that's just that, the technology itself works very nicely and use is straight forward and quite simple to master.

From a conceptual point of view, the biggest issue in my eyes is to make both PC users and mobile users happy with what they see in the main presentation window. For my test, I used a screenshot image with tiny fonts, which are not shown very well on both the PC and the mobile. While much bigger on the PC, the text could still not be read. So for collaboration it's probably best to use power point presentations with big text or pictures without too much tiny content. For the mobile device, a zoom function for the main screen might be something that could help, but I think that would push the processing power of current S60 phones a bit too hard. But as processors become faster, screen resolution increases and screen sizes become bigger, there's a good chance that we are moving closer to a sweet spot where the presentation can be shown in a good resolution in a PC browser and an acceptable quality on the mobile device supported by an intelligent zoom function.

The main function missing in the prototype is a voice conference bridge. However, I can very well envison that this functionality can be added in the future, too. In summary, I am very impressed with what can be done with JavaScript in a (mobile) browser today. A great prototype and we will hopefully see it become a cool product in the future!

Where is Mobile Gaming 2.0?

It must have been years since I last downloaded a game from the portal of a mobile operator. It's not that I don't like it, but I find it highly addictive and it's difficult to keep myself from spending too much time on it once I am hooked 🙂 Recently, however, I dared to do so again and wanted to find out if the portal has any games that could be played with others over the Internet or even locally with others over Bluetooth.

After all, most mobile phones have Bluetooth built in today and as far as I know, there is a standardised Java API to access it. So it shouldn't be too difficult to use it for games. Even 15 years back, my Nintendo gameboy could do local multiplayer gaming (over a cable) so I kind of expect that from my mobile phone "gaming console", too!

But to my surprise I couldn't find a single game that could be played with others. I am really puzzled!? Is it too difficult or are there other reasons why game companies and / or operators are reluctant to offer them? What do you think?

Vodafone and Telefonica – Infrastructure Sharing Light

Vodafone and Telefonica have recently announced a network sharing agreement that has gone through the press with lots said about it, but few have actually taken a closer look what kind of network sharing they have in mind. Fortunately, the Vodafone press announcement contains quite a number of details about what exactly is shared.

Unlike other infrastructure sharing deals announced by others in the past where everything is shared from mast to base station (and which I am quite critical of), this deal foresees to mainly share masts, power supplies and shelters. In many places this has already been done for years and this agreement looks like it will mainly tie the two companies closer together to lower costs while at the same time it ensures their independence on how much capacity they want to have at each site.

An interesting side note in the announcement is that the companies will also look into the possibility of sharing backhaul. While not yet part of the deal, I think this is a good idea, as it doesn't make a lot of sense to dig up the street several times to lay in fiber. I wonder if that's o.k. by the regulators.

And finally, I wonder what happend to a very similar deal between Vodafone and Orange which was announced just a year ago!?

Mobile Engagement Marketing for the Store Window

Recently, Tomi Ahonen wrote a post over at Forum Oxford about an idea he had how to make use of mobile phones and SMS for engaging customers while the store is closed. I liked the idea very much so I thought I'd share it with you here and give you my thoughts on top. Here's the short version, for the details click on the link above:

Instead of just passively advertising through a shopping window, actively engage your customers with an interactive contest via the mobile phone. Tomi uses a jewelry and watch shop as an example. Here's how the contest would work: Advertise a specific watch, e.g. via an animation (several pictures, some text, etc.) on a computer screen. Tomi likes 007, so in his example it's the villain's watch of the latest Bond movie from Swatch, worth around 100 euros. Engage customers with a contest for the watch by asking them to guess the serial number on the back of the watch. The feedback channel is, of course,  SMS. Simple, convenient, and everybody these days has a phone in their pocket. The PC that runs the advertisement has a mobile phone connected to it so the SMS is received in near real time and feedback can be shown directly to the person who's decided to take part in the contest. Close to the finish date, you can engage customers who have responded by informing them via SMS that the contest is about to be closed and that they can check who's won on the (mobile) web page of the store, generating further interaction with the customer.

Personally, I think it's a great idea! Not only do you engage your customers, but at the same time you can find out how effective your window advertising is. In the thread to the original post, it's been pointed out that you probably can't make money with it with short code SMSes, the setup is just too expensive. But I think the point of the exercise is not to generate cash with the campaign directly but to engage with the customer and thus increase sales.

So I think the biggest obstacle is how to convince shop owners to invest in such an advertising scheme. After all, the (embedded) PC, the mobile and the software to track responses and do some data mining won't come for free and shop owners are usually not in the IT business. But I think that young and tech-savvy shop owners could very well grasp the idea and see an opportunity beyond advertisements in newspapers, etc. Some might even have enthusiastic geek friends that could put the pieces of the puzzle together for them.

Great idea, Tomi, let's see if somebody takes it up and works on a product!

Carnival of the Mobilists 169 at Chetan Sharma’s Blog

Cotm-button This week, the Carnvial of the Mobilists has stopped over at Chetan Sharma's Always On Real-Time Access Blog. Chetan, a book author and analyst himself noticed that a lot of people contributing to the Carnival are also book authors and he put together the pictures of the people and their books at the top of the post. Interesting self-reaction when you see your own picture and book on a web page without prior announcement 🙂 Lots of great stuff on mobile there, so head over and enjoy!

How to Counter Nokia, Skype & Deep Integration

In a previous post I've discussed my thoughts on how the announcement of Nokia to deeply integrate Skype into the N97 goes beyond the current 3rd party integration of VoIP, IM and presence. Mobile Network Operators of course would like to offer similar functionality and are thus not so happy about the competition. In addition, they are having a difficult time with it for the moment, as their competitive offer with the Rich Communication Suite (RCS), which is based on IMS, is still nowhere announced to actually make it into upcoming phone models.

When we look a bit into the future, however, I think network operators can make a compelling offer by combining a couple of elements which can't be matched easily by Internet based companies:

Embedding VoIP, IM and Presence in the Connected Home Network

In essence, the connected home network approach ties computers, TV, media storage, audio, etc. via Wi-Fi or Ethernet cable together and makes any content available on any other device. The crown is to also tie in the mobile phone / smartphone, which can then be used in cellular networks and via Wi-Fi or a Femtocell in the home network to offload traffic and to interact with the home network devices. Stack on that remote access to your data via cellular and you've got a truly connected home, a truly connected user and less dependency on data store in the cloud.

In this context, RCS makes a lot of sense and adds a lot of value. While roaming outside, RCS uses the cellular network for IM, presence, picture sharing, etc.. While at home, the Wi-Fi network takes over. The big benefit: Just one way (i.e. one phone number) under which you can be reached. The open point here is that I am not yet quite sure if the the mobile device can also to the IMS network via the users Wi-Fi home network or if a Femto is required for that. But at least with the Femto, that's something Internet based companies struggle with, there's always a 'media break' between the VoIP implementation and the default telephony stack in the mobile.

A big issue for RCS is how to create a critical mass so IM and presence. Here, I think it is necessary to have a gateway to other IM services such as Yahoo's or Microsoft's. An interesting approach, as it is not the Internet companies that go to operators but where operators go to Internet companies for the cooperation. It's been done before.

A lot of work ahead for operators. But I guess the embedded Skype client won't be that last word on the subject in its first incarnation, either.

Nokia, Skype & Deep Integration

This year at the Mobile World Congress, Nokia and Skype announced a cooperation that would bring Skype functionality to the Nokia N97. At the time I took notice of it but thought, well, I've already got instant messaging clients on my Nokia phone including presence and the partnership between Skype and network operator 3 has also brought Skype voice communication, or at least a special flavour of it, to mobile phones. So why the fuzz?

Well, I think it could be the deep integration of it all. According to the press release, Skype will not only be a third party program on the side but it will be integrated with other applications on the phone, especially the phonebook. According to the press release, Skype functionality such as presence and instant messaging will be embedded into the phonebook. Further I assume that since the press release mentions that Skype voice calls will be enabled over 3G and Wi-Fi, 'real' Skype Voice over IP calls (rather than the circuit switched approach used with '3') can be made directly from the phonebook as well.

It may sound trivial but I think such an integration would be very compelling to users. I and some other people I know have been using the built in SIP stack of (most) Nseries devices for some time now and very much value the deep integration into the overall functionality. SIP VoIP calls can be made from the phonebook or directly by typing in the phone number and selecting "Internet Call" instead of just pressing the green button. The phones can even be configured to always use SIP and only fall back to cellular when the selected network for SIP is not available. Very powerful as the SIP stack automatically activates itself once the phone detects the network(s) that have been configured for VoIP use (e.g. the Wi-Fi network at home). Hopefully, we will find the same deep integration of Skype with all its features. That would really distinguish it from current third party solutions which are always a bit on the side and require "specialized handling" that only few normobs (normal mobile users) would put up with. If all this happens, well, we'll see.

Also very important: Skype already has a critical mass, i.e. millions of users out there that already use it on a PC. An invaluable asset that is absolutely necessary to start such a service. Another things that speaks for Skype vs. other solutions (such as SIP) is the easy configuration: Only the username and password is required, plus maybe a selection of the networks over which you would like to use it. That's it. Compared to that, manually configuring the SIP stack is a black art.

Some Mobile operators have let it known that they are not very happy to see this happening. They argue that it will bite into their current business model and future opportunities. So, the first response was often that they would block it. But I think that would merely delay the process, if at all. I would be surprised if Apple, Google and others aren't already working on similar things. Also, I think some operators will make no attempt of blocking it, so people who would like to use the functionality would go there. But why block it? If people want to use it over the cellular network, they need a data subscription, which earns the operator money as well. So I am not convinced they wouldn't benefit from this as well.

Another approach for mobile operators could of course be to offer similar functionality. Not so simple, but not impossible, especially in combination with "connected home networking". More on that in a follow up post.

Zeebo: Gaming For The Next Billion

At a recent games developer conference, Brazil based Tectoy presented their new video gaming console called Zeebo for the next billion. Looking at the specs it's clear that it doesn't want to compete with other current gaming consoles, which have much more processing power. Instead, this gaming console is targeted at emerging markets where people can not afford other consoles and much less to buy high priced games. The interesting twist in this case is that Zeebo has a built in 2G/3G modem to download games so there is no need for establishing physical distribution channels of any kind. I guess that this will help to save a lot of cost.

I can imagine that at some point, the wireless connection might also be opened for other uses such as multiplayer gaming, e-mail, the web, etc. First to be sold in Brazil, Tectoy has brought Claro on board as a network partner and the Wiki article linked above mentions a lot of game companies who will supply games.

The chipset of the box will be supplied by Qualcom, who, according to this article, has invested $5.5 million into Tectoy and BREW will be used as a software platform (only mentioned once in the article, no great details on this, so this has to be investigated a bit further). BREW of course is already known from CDMA based mobile phones in the US so I there are already a lot of developers out there that could easily port their games to the console.

There we go, this is one of the first wireless but non mobile devices with built in 3G connectivity beyond todays mobile and notebook / 3G dongle centric devices for the mass market that I know of. And who knows, maybe a role model for a future wireless game distribution model for high-end game consoles.

HSPA Uplink Speeds from 1 to 11.5 MBit/s

A couple of days ago I had a post on the currently defined downlink speeds of HSPA from 1 to 80 MBit/s. As the uplink is just as important as the downlink for many application, 3GPP has also kept improving data rates in this direction. The following table shows the speeds defined up to Release 8 of 25.306.

  • Category 1 , 10ms:  0.7 MBit/s
  • Category 2,    2ms:  1.4 MBit/s
  • Category 3, same as 2 but only 10ms TTI
  • Category 4,    2ms:  2.8 MBit/s
  • Category 5,  10ms:  2.0 MBit/s (no, not a mistake, it's slower)
  • Category 6,    2ms:  5.7 MBit/s
  • Category 7,    2ms: 11.5 MBit/s

For the nitty gritty details see table 5.1g. To get to the raw speeds quoted above, divide the maximum number of bits per transport block by the transport block length (the tranmit time interval). Example: Category 2 mobiles can send up to 14484 bits in 10ms (TTI). That's 14484 bit / 0.001s = 1.448 MBit/s. Note that there are 2 TTI lengths, 10ms and 2ms. For higher speeds, shorter TTIs are needed and the 2ms block has to be used for maximum speed.

The speed increases are achieved by lowering the Spreading Factor from 4 to 2 (i.e. how many bits (or chips to be exact) are required to encode one user data bit on the air interface) and by increasing the number of simultaneous code streams (from one in category 1 to four in category 7).

A strong word of caution: Like for the downlink, these values are top speeds. The higher the maximum speed the less likely it is a user will experience them in a live newtork as the signal conditions under which they are achievable are only available in an ever shrinking part of a cell. Most users will not see such high speeds, especially when they are indoors and have no line of sight to the base station antennas.